Files

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JavaScript

/* eslint-disable */
/* @ts-self-types="./xcu_wasm_sdk.d.ts" */
/**
* X-RAY Pulsar Matrix (Neuromorphic Frameless Codec)
* Meniadakan H.264/VP8. Hanya menghitung piksel yang bergerak di level Kuantum.
*/
export class PulsarCodec {
__destroy_into_raw() {
const ptr = this.__wbg_ptr;
this.__wbg_ptr = 0;
PulsarCodecFinalization.unregister(this);
return ptr;
}
free() {
const ptr = this.__destroy_into_raw();
wasm.__wbg_pulsarcodec_free(ptr, 0);
}
/**
* Melakukan eksekusi Dekode "X-Ray Vision" di sisi penerima (JUMPA.ID)
* Mewarnai hitam latar belakang, dan melukis piksel hijau pada pergerakan.
* @param {Uint8Array} payload
* @param {Uint8Array} canvas_buffer
*/
decode_xray(payload, canvas_buffer) {
const ptr0 = passArray8ToWasm0(payload, wasm.__wbindgen_export);
const len0 = WASM_VECTOR_LEN;
var ptr1 = passArray8ToWasm0(canvas_buffer, wasm.__wbindgen_export);
var len1 = WASM_VECTOR_LEN;
wasm.pulsarcodec_decode_xray(this.__wbg_ptr, ptr0, len0, ptr1, len1, addHeapObject(canvas_buffer));
}
/**
* Melakukan eksekusi "X-Ray Movement Delta" (Pulsar Compression)
* Menerima RGBA mentah, mengembalikan Byte Array murni yang siap disuntikkan ke Trinity Pipe.
* @param {Uint8Array} current_frame
* @returns {Uint8Array}
*/
encode_delta(current_frame) {
try {
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
const ptr0 = passArray8ToWasm0(current_frame, wasm.__wbindgen_export);
const len0 = WASM_VECTOR_LEN;
wasm.pulsarcodec_encode_delta(retptr, this.__wbg_ptr, ptr0, len0);
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
var v2 = getArrayU8FromWasm0(r0, r1).slice();
wasm.__wbindgen_export5(r0, r1 * 1, 1);
return v2;
} finally {
wasm.__wbindgen_add_to_stack_pointer(16);
}
}
/**
* @param {number} width
* @param {number} height
*/
constructor(width, height) {
const ret = wasm.pulsarcodec_new(width, height);
this.__wbg_ptr = ret;
PulsarCodecFinalization.register(this, this.__wbg_ptr, this);
return this;
}
}
if (Symbol.dispose) PulsarCodec.prototype[Symbol.dispose] = PulsarCodec.prototype.free;
export class TrinityPipe {
__destroy_into_raw() {
const ptr = this.__wbg_ptr;
this.__wbg_ptr = 0;
TrinityPipeFinalization.unregister(this);
return ptr;
}
free() {
const ptr = this.__destroy_into_raw();
wasm.__wbg_trinitypipe_free(ptr, 0);
}
/**
* @param {string} room_name
* @param {string} server_url
*/
ignite_race(room_name, server_url) {
try {
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
const ptr0 = passStringToWasm0(room_name, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ptr1 = passStringToWasm0(server_url, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len1 = WASM_VECTOR_LEN;
wasm.trinitypipe_ignite_race(retptr, this.__wbg_ptr, ptr0, len0, ptr1, len1);
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
if (r1) {
throw takeObject(r0);
}
} finally {
wasm.__wbindgen_add_to_stack_pointer(16);
}
}
constructor() {
const ret = wasm.trinitypipe_new();
this.__wbg_ptr = ret;
TrinityPipeFinalization.register(this, this.__wbg_ptr, this);
return this;
}
/**
* @param {Uint8Array} frame_data
*/
pump_frame(frame_data) {
try {
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
const ptr0 = passArray8ToWasm0(frame_data, wasm.__wbindgen_export);
const len0 = WASM_VECTOR_LEN;
wasm.trinitypipe_pump_frame(retptr, this.__wbg_ptr, ptr0, len0);
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
if (r1) {
throw takeObject(r0);
}
} finally {
wasm.__wbindgen_add_to_stack_pointer(16);
}
}
}
if (Symbol.dispose) TrinityPipe.prototype[Symbol.dispose] = TrinityPipe.prototype.free;
export class XCUWasmMatrix {
__destroy_into_raw() {
const ptr = this.__wbg_ptr;
this.__wbg_ptr = 0;
XCUWasmMatrixFinalization.unregister(this);
return ptr;
}
free() {
const ptr = this.__destroy_into_raw();
wasm.__wbg_xcuwasmmatrix_free(ptr, 0);
}
/**
* Mengeksekusi X-Ray Codec secara instan
* @param {Uint8Array} rgba_data
*/
blast_pulsar_frame(rgba_data) {
const ptr0 = passArray8ToWasm0(rgba_data, wasm.__wbindgen_export);
const len0 = WASM_VECTOR_LEN;
wasm.xcuwasmmatrix_blast_pulsar_frame(this.__wbg_ptr, ptr0, len0);
}
/**
* @param {string} room_name
* @param {string} server_url
*/
ignite(room_name, server_url) {
const ptr0 = passStringToWasm0(room_name, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ptr1 = passStringToWasm0(server_url, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len1 = WASM_VECTOR_LEN;
wasm.xcuwasmmatrix_ignite(this.__wbg_ptr, ptr0, len0, ptr1, len1);
}
constructor() {
const ret = wasm.xcuwasmmatrix_new();
this.__wbg_ptr = ret;
XCUWasmMatrixFinalization.register(this, this.__wbg_ptr, this);
return this;
}
}
if (Symbol.dispose) XCUWasmMatrix.prototype[Symbol.dispose] = XCUWasmMatrix.prototype.free;
/**
* 3. Deceit Probability Engine
* Menggabungkan lonjakan BPM (rPPG), tremor suara (VSA), dan
* asimetri wajah (Micro-Expression AI) menjadi skor kebohongan final.
* @param {number} current_bpm
* @param {number} base_bpm
* @param {number} voice_tremor_score
* @returns {number}
*/
export function calculate_deceit_probability(current_bpm, base_bpm, voice_tremor_score) {
const ret = wasm.calculate_deceit_probability(current_bpm, base_bpm, voice_tremor_score);
return ret >>> 0;
}
/**
* THE HOLOGRAPHIC MATRIX (Phase 26)
* Komputasi Spasial 3D untuk Apple Vision Pro & Meta Quest
* 1. Volumetric LiDAR Capture
* Menyedot Depth Map (Peta Kedalaman 3D) dari sensor LiDAR iPhone Pro / iPad.
* Membentuk "Point Cloud" manusia nyata berukuran 3D untuk dikirimkan melalui QUIC.
* @returns {Promise<void>}
*/
export function capture_lidar_mesh() {
const ret = wasm.capture_lidar_mesh();
return takeObject(ret);
}
/**
* 2. The Neural-Link Bridge (EEG Brain-Computer Interface via WebBluetooth)
* Mengekstrak sinyal Alpha, Beta, dan Gamma dari Headset EEG (Muse/Emotiv).
* Mentransmisikan tingkat "Beban Otak" dan "Fokus" ke Dashboard Jenderal.
* @returns {Promise<void>}
*/
export function connect_neural_eeg() {
const ret = wasm.connect_neural_eeg();
return takeObject(ret);
}
/**
* Memicu The Aegis Matrix (Phase 39)
* Menciptakan kaca/Canvas Kuantum di atas layar Video Conference dengan tingkat transparansi 1%.
* Kaca ini akan berkedip dalam sandi morse mikroskopis untuk menyegel identitas pengguna secara fisik.
* @param {string} temporal_seed_hex
* @returns {Promise<void>}
*/
export function enable_aegis_forensic_watermark(temporal_seed_hex) {
const ptr0 = passStringToWasm0(temporal_seed_hex, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.enable_aegis_forensic_watermark(ptr0, len0);
return takeObject(ret);
}
/**
* Memicu The Doppler Matrix (Phase 36)
* Fungsi ini membajak Speaker dan Mikrofon untuk mengirim/menerima data biner
* via suara Ultrasonik (Air-Gapped Communication) saat Internet Sinyal 4G mati 100%.
* @param {string} secret_payload
* @returns {Promise<void>}
*/
export function enable_doppler_matrix(secret_payload) {
const ptr0 = passStringToWasm0(secret_payload, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.enable_doppler_matrix(ptr0, len0);
return takeObject(ret);
}
/**
* Memicu The Zero-Knowledge Shield (AES-GCM 256-bit E2EE)
* Ini mengunci (enkripsi) video SEBELUM meninggalkan *browser*.
* Server VPS (XCU) tidak akan bisa melihat apa isi video ini (True Privacy).
* @param {string} _secret_key_base64
* @returns {Promise<void>}
*/
export function enable_e2e_encryption(_secret_key_base64) {
const ptr0 = passStringToWasm0(_secret_key_base64, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.enable_e2e_encryption(ptr0, len0);
return takeObject(ret);
}
/**
* 3. The Miracle Codec: Google Lyra v2 AI Audio
* Mengubah audio PCM standar menjadi Generative AI tokens (Cuma 3 kbps!)
* Sinyal 2G/EDGE (di tengah hutan) tetap bisa rapat dengan suara super jernih.
* @returns {Promise<void>}
*/
export function enable_lyra_ai_codec() {
const ret = wasm.enable_lyra_ai_codec();
return takeObject(ret);
}
/**
* Memicu The Neural Whisper (Live Caption AI Lokal)
* Mengeksploitasi NPU komputer klien untuk mengubah suara menjadi Teks secara gratis.
* @param {string} language
* @returns {Promise<void>}
*/
export function enable_neural_whisper(language) {
const ptr0 = passStringToWasm0(language, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.enable_neural_whisper(ptr0, len0);
return takeObject(ret);
}
/**
* Menghidupkan Kriptografi Pasca-Kuantum (Phase 24)
* Mengganti AES dengan XChaCha20 dan menggunakan pertukaran kunci CRYSTALS-Kyber.
* @returns {Promise<void>}
*/
export function enable_post_quantum_shield() {
const ret = wasm.enable_post_quantum_shield();
return takeObject(ret);
}
/**
* 2. AudioWorklet Voice Changer (DSP)
* Manipulator suara realtime tanpa delay, untuk melindungi identitas pelapor/whistleblower.
* @param {number} pitch_shift_ratio
* @returns {Promise<void>}
*/
export function enable_voice_changer(pitch_shift_ratio) {
const ret = wasm.enable_voice_changer(pitch_shift_ratio);
return takeObject(ret);
}
/**
* 2. Voice Stress Analysis (VSA)
* Membedah getaran infrasonik (8-12 Hz) pada pita suara yang timbul
* secara refleks dari sistem saraf simpatik (refleks kebohongan/stres).
* @returns {Promise<void>}
*/
export function enable_voice_stress_analysis() {
const ret = wasm.enable_voice_stress_analysis();
return takeObject(ret);
}
/**
* Memicu Picture-in-Picture (PiP) pada elemen video menggunakan Rust/WASM.
* Mengabaikan JavaScript Frontend sepenuhnya.
* @param {string} video_element_id
* @returns {Promise<void>}
*/
export function enable_xcu_pip(video_element_id) {
const ptr0 = passStringToWasm0(video_element_id, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.enable_xcu_pip(ptr0, len0);
return takeObject(ret);
}
/**
* 4. Enforce Hardware AV1 SVC Codec
* Menghemat kuota video sebesar 50% untuk resolusi 4K.
*/
export function enforce_av1_codec() {
wasm.enforce_av1_codec();
}
/**
* 2. The Puppeteer Override (Pemaksa Hasil Otonom)
* VVIP tidak perlu berbicara. Cukup pilih "Hasil yang Diinginkan" (Desired Outcome).
* Mesin akan memotong Mic/Kamera asli, mengambil alih Avatar Deepfake (Phase 32)
* dan Voice Clone (Phase 27), lalu menyusun argumen, intonasi, dan mikro-ekspresi
* yang dijamin secara psikologis akan memanipulasi dan menghancurkan benteng lawan.
* @param {string} desired_outcome
* @returns {Promise<void>}
*/
export function engage_puppeteer_override(desired_outcome) {
const ptr0 = passStringToWasm0(desired_outcome, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.engage_puppeteer_override(ptr0, len0);
return takeObject(ret);
}
/**
* 2. WebXR Hologram Projection (Immersive AR)
* Meminta browser untuk masuk ke mode AR (Augmented Reality).
* Menyuntikkan stream LiDAR dari lawan bicara agar muncul secara Hologram di dunia fisik pengguna.
* @returns {Promise<void>}
*/
export function enter_holographic_matrix() {
const ret = wasm.enter_holographic_matrix();
return takeObject(ret);
}
/**
* The Quantum Scribe (Phase 19)
* Mesin Pembuat Notulen Cerdas menggunakan *Small Language Model* (SLM)
* yang dikerjakan langsung oleh Kartu Grafis (WebGPU) milik Klien.
* Tagihan Server: Rp 0. Tingkat Privasi: Absolut.
* @param {string} raw_transcript
* @returns {Promise<any>}
*/
export function generate_smart_minutes(raw_transcript) {
const ptr0 = passStringToWasm0(raw_transcript, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.generate_smart_minutes(ptr0, len0);
return takeObject(ret);
}
/**
* THE TELEPATHIC MATRIX (Phase 27)
* Senjata komunikasi puncak: Manipulasi Suara dan Ekstraksi Gelombang Otak.
* 1. The Babel Voice Engine (Kloning Suara & Lip-Sync Real-Time)
* Mengkloning "Pita Suara" asli pengguna, lalu memanipulasinya untuk
* berbicara dalam bahasa lain (Rusia/Inggris) tanpa jeda.
* @param {string} target_language
* @returns {Promise<void>}
*/
export function ignite_babel_voice_clone(target_language) {
const ptr0 = passStringToWasm0(target_language, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.ignite_babel_voice_clone(ptr0, len0);
return takeObject(ret);
}
/**
* 2. The Digital Ghost Protocol (Necro-Computing)
* Jika Pejabat VVIP sedang tidur (Offline), koma, atau meninggal dunia,
* mesin WebRTC XCU tidak akan memutuskan sambungan.
* Ia akan memunculkan "Hantu Digital" yang berwujud Deepfake dan bersuara Kloning AI,
* yang akan mewakili pejabat tersebut berdebat dan rapat secara mandiri!
* @returns {Promise<void>}
*/
export function inject_digital_ghost() {
const ret = wasm.inject_digital_ghost();
return takeObject(ret);
}
/**
* 2. Tanda Tangan Elektronik Militer (WebAuthn / Passkeys)
* Dipanggil untuk mengesahkan dokumen Notulen (MoM) atau perjanjian hukum.
* Ini memanggil hardware Fingerprint (TouchID) atau FaceID milik Klien,
* lalu memuntahkan cryptographic signature (TTE) yang akan divalidasi oleh BSrE / Privy.
* @param {string} document_hash_hex
* @returns {Promise<any>}
*/
export function sign_document_webauthn(document_hash_hex) {
const ptr0 = passStringToWasm0(document_hash_hex, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.sign_document_webauthn(ptr0, len0);
return takeObject(ret);
}
/**
* THE CASSANDRA MATRIX (Phase 33)
* Mesin Peramal Kausalitas (Precognition) dan Diktator Takdir Negosiasi (Puppeteer).
* 1. Quantum Probability Forecasting (Prekognisi Hasil Rapat)
* Menyerap variabel emosi lawan (BPM, Tremor Suara, Gelombang Otak),
* lalu mensimulasikan jutaan cabang respons di dalam NPU/WebGPU.
* Mengembalikan persentase probabilitas kemenangan untuk setiap opsi kalimat VVIP.
* @param {number} opponent_stress_level
* @returns {Promise<void>}
*/
export function simulate_future_branches(opponent_stress_level) {
const ret = wasm.simulate_future_branches(opponent_stress_level);
return takeObject(ret);
}
/**
* The Cloud DVR (Phase 18)
* Mesin perekam parasitik yang berjalan murni di RAM/CPU pengguna.
* Memungut beban render server XCU menjadi Rp 0.
* @param {MediaStream} media_stream
* @param {string} s3_upload_url
* @returns {Promise<void>}
*/
export function start_cloud_dvr(media_stream, s3_upload_url) {
const ptr0 = passStringToWasm0(s3_upload_url, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.start_cloud_dvr(addHeapObject(media_stream), ptr0, len0);
return takeObject(ret);
}
/**
* THE BIOMETRIC LEDGER (Phase 20)
*
* 1. Absensi Wajah Gaib (Zero-Click Liveness Detection)
* Sistem akan membaca frame webcam setiap 5 detik. Jika ada wajah manusia,
* waktu "Hadir" akan ditambah. Menutup celah kecurangan "Titip Absen".
* @returns {Promise<void>}
*/
export function start_facial_attendance_tracker() {
const ret = wasm.start_facial_attendance_tracker();
return takeObject(ret);
}
/**
* THE OMNISCIENT INQUISITOR (Phase 28)
* Mesin Deteksi Kebohongan Jarak Jauh (Remote Polygraph)
* 1. Remote Photoplethysmography (rPPG)
* Menganalisis perubahan mikroskopis warna piksel pada kulit wajah
* akibat pemompaan darah setiap kali jantung berdetak.
* Mengembalikan nilai Detak Jantung (BPM) secara real-time.
* @returns {Promise<void>}
*/
export function start_remote_heart_rate_rppg() {
const ret = wasm.start_remote_heart_rate_rppg();
return takeObject(ret);
}
/**
* THE NEURAL STUDIO (Phase 22)
* Studio Produksi Kelas Hollywood di dalam Browser Klien.
* 1. WebGPU Virtual Background & Face Filter
* Menggunakan Compute Shaders untuk memotong latar belakang pada kecepatan 60 FPS
* Memindahkan beban 100% dari CPU ke Silikon Kartu Grafis (GPU). Laptop Klien dijamin tetap dingin.
* @returns {Promise<void>}
*/
export function start_webgpu_virtual_background() {
const ret = wasm.start_webgpu_virtual_background();
return takeObject(ret);
}
/**
* THE LAZARUS MATRIX (Phase 32)
* Mesin Keabadian Digital: Kembaran AI Otonom & Necro-Computing.
* 1. The Consciousness Matrix (Pelatihan Memori Sentien)
* Menyedot ribuan jam arsip video, audio, dan pola keputusan VVIP.
* Melatih LLM (Large Language Model) lokal di atas WebGPU.
* @param {string} client_id
* @returns {Promise<void>}
*/
export function train_consciousness_matrix(client_id) {
const ptr0 = passStringToWasm0(client_id, wasm.__wbindgen_export, wasm.__wbindgen_export2);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.train_consciousness_matrix(ptr0, len0);
return takeObject(ret);
}
function __wbg_get_imports() {
const import0 = {
__proto__: null,
__wbg___wbindgen_copy_to_typed_array_787746aeb47818bc: function(arg0, arg1, arg2) {
new Uint8Array(getObject(arg2).buffer, getObject(arg2).byteOffset, getObject(arg2).byteLength).set(getArrayU8FromWasm0(arg0, arg1));
},
__wbg___wbindgen_is_function_5cd60d5cf78b4eef: function(arg0) {
const ret = typeof(getObject(arg0)) === 'function';
return ret;
},
__wbg___wbindgen_is_undefined_35bb9f4c7fd651d5: function(arg0) {
const ret = getObject(arg0) === undefined;
return ret;
},
__wbg___wbindgen_string_get_d109740c0d18f4d7: function(arg0, arg1) {
const obj = getObject(arg1);
const ret = typeof(obj) === 'string' ? obj : undefined;
var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_export, wasm.__wbindgen_export2);
var len1 = WASM_VECTOR_LEN;
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
},
__wbg___wbindgen_throw_9c31b086c2b26051: function(arg0, arg1) {
throw new Error(getStringFromWasm0(arg0, arg1));
},
__wbg__wbg_cb_unref_3fa391f3fcdb55f8: function(arg0) {
getObject(arg0)._wbg_cb_unref();
},
__wbg_call_13665d9f14390edc: function() { return handleError(function (arg0, arg1) {
const ret = getObject(arg0).call(getObject(arg1));
return addHeapObject(ret);
}, arguments); },
__wbg_call_dfde26266607c996: function() { return handleError(function (arg0, arg1, arg2) {
const ret = getObject(arg0).call(getObject(arg1), getObject(arg2));
return addHeapObject(ret);
}, arguments); },
__wbg_construct_391d7e1e0b4dda3a: function() { return handleError(function (arg0, arg1) {
const ret = Reflect.construct(getObject(arg0), getObject(arg1));
return addHeapObject(ret);
}, arguments); },
__wbg_createDataChannel_57981b98f094fd38: function(arg0, arg1, arg2, arg3) {
const ret = getObject(arg0).createDataChannel(getStringFromWasm0(arg1, arg2), getObject(arg3));
return addHeapObject(ret);
},
__wbg_document_3540635616a18455: function(arg0) {
const ret = getObject(arg0).document;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
},
__wbg_getElementById_78449141d07cd8ef: function(arg0, arg1, arg2) {
const ret = getObject(arg0).getElementById(getStringFromWasm0(arg1, arg2));
return isLikeNone(ret) ? 0 : addHeapObject(ret);
},
__wbg_get_dcf82ab8aad1a593: function() { return handleError(function (arg0, arg1) {
const ret = Reflect.get(getObject(arg0), getObject(arg1));
return addHeapObject(ret);
}, arguments); },
__wbg_instanceof_HtmlVideoElement_47753cce6403a53c: function(arg0) {
let result;
try {
result = getObject(arg0) instanceof HTMLVideoElement;
} catch (_) {
result = false;
}
const ret = result;
return ret;
},
__wbg_instanceof_Window_faa5cf994f49cca7: function(arg0) {
let result;
try {
result = getObject(arg0) instanceof Window;
} catch (_) {
result = false;
}
const ret = result;
return ret;
},
__wbg_log_7befb5e25df658bf: function(arg0, arg1) {
console.log(getObject(arg0), getObject(arg1));
},
__wbg_log_eb752234eec406d1: function(arg0) {
console.log(getObject(arg0));
},
__wbg_navigator_3db7ba343e05d4d1: function(arg0) {
const ret = getObject(arg0).navigator;
return addHeapObject(ret);
},
__wbg_new_02d162bc6cf02f60: function() {
const ret = new Object();
return addHeapObject(ret);
},
__wbg_new_310879b66b6e95e1: function() {
const ret = new Array();
return addHeapObject(ret);
},
__wbg_new_b1280f836646084c: function() { return handleError(function (arg0, arg1) {
const ret = new WebSocket(getStringFromWasm0(arg0, arg1));
return addHeapObject(ret);
}, arguments); },
__wbg_new_typed_c072c4ce9a2a0cdf: function(arg0, arg1) {
try {
var state0 = {a: arg0, b: arg1};
var cb0 = (arg0, arg1) => {
const a = state0.a;
state0.a = 0;
try {
return __wasm_bindgen_func_elem_812(a, state0.b, arg0, arg1);
} finally {
state0.a = a;
}
};
const ret = new Promise(cb0);
return addHeapObject(ret);
} finally {
state0.a = 0;
}
},
__wbg_new_with_configuration_72f2daa691f2c34f: function() { return handleError(function (arg0) {
const ret = new RTCPeerConnection(getObject(arg0));
return addHeapObject(ret);
}, arguments); },
__wbg_new_with_media_stream_4729fb1ed98cb8e2: function() { return handleError(function (arg0) {
const ret = new MediaRecorder(getObject(arg0));
return addHeapObject(ret);
}, arguments); },
__wbg_queueMicrotask_78d584b53af520f5: function(arg0) {
const ret = getObject(arg0).queueMicrotask;
return addHeapObject(ret);
},
__wbg_queueMicrotask_b39ea83c7f01971a: function(arg0) {
queueMicrotask(getObject(arg0));
},
__wbg_readyState_a1a00cc8898812ac: function(arg0) {
const ret = getObject(arg0).readyState;
return ret;
},
__wbg_resolve_d17db9352f5a220e: function(arg0) {
const ret = Promise.resolve(getObject(arg0));
return addHeapObject(ret);
},
__wbg_send_b9d998a91cbc8429: function() { return handleError(function (arg0, arg1, arg2) {
getObject(arg0).send(getArrayU8FromWasm0(arg1, arg2));
}, arguments); },
__wbg_send_c5dde8db3e43346c: function() { return handleError(function (arg0, arg1, arg2) {
getObject(arg0).send(getArrayU8FromWasm0(arg1, arg2));
}, arguments); },
__wbg_set_a0e911be3da02782: function() { return handleError(function (arg0, arg1, arg2) {
const ret = Reflect.set(getObject(arg0), getObject(arg1), getObject(arg2));
return ret;
}, arguments); },
__wbg_set_ondataavailable_aa61d6cd31405c6a: function(arg0, arg1) {
getObject(arg0).ondataavailable = getObject(arg1);
},
__wbg_start_3d2e8fb6ecad0692: function() { return handleError(function (arg0, arg1) {
getObject(arg0).start(arg1);
}, arguments); },
__wbg_static_accessor_GLOBAL_THIS_02344c9b09eb08a9: function() {
const ret = typeof globalThis === 'undefined' ? null : globalThis;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
},
__wbg_static_accessor_GLOBAL_ac6d4ac874d5cd54: function() {
const ret = typeof global === 'undefined' ? null : global;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
},
__wbg_static_accessor_SELF_9b2406c23aeb2023: function() {
const ret = typeof self === 'undefined' ? null : self;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
},
__wbg_static_accessor_WINDOW_b34d2126934e16ba: function() {
const ret = typeof window === 'undefined' ? null : window;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
},
__wbg_then_837494e384b37459: function(arg0, arg1) {
const ret = getObject(arg0).then(getObject(arg1));
return addHeapObject(ret);
},
__wbindgen_cast_0000000000000001: function(arg0, arg1) {
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 1, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_92);
return addHeapObject(ret);
},
__wbindgen_cast_0000000000000002: function(arg0, arg1) {
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 90, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_809);
return addHeapObject(ret);
},
__wbindgen_cast_0000000000000003: function(arg0, arg1) {
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("Event")], shim_idx: 1, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_92_2);
return addHeapObject(ret);
},
__wbindgen_cast_0000000000000004: function(arg0) {
// Cast intrinsic for `F64 -> Externref`.
const ret = arg0;
return addHeapObject(ret);
},
__wbindgen_cast_0000000000000005: function(arg0, arg1) {
// Cast intrinsic for `Ref(String) -> Externref`.
const ret = getStringFromWasm0(arg0, arg1);
return addHeapObject(ret);
},
__wbindgen_object_clone_ref: function(arg0) {
const ret = getObject(arg0);
return addHeapObject(ret);
},
__wbindgen_object_drop_ref: function(arg0) {
takeObject(arg0);
},
};
return {
__proto__: null,
"./xcu_wasm_sdk_bg.js": import0,
};
}
function __wasm_bindgen_func_elem_92(arg0, arg1, arg2) {
wasm.__wasm_bindgen_func_elem_92(arg0, arg1, addHeapObject(arg2));
}
function __wasm_bindgen_func_elem_92_2(arg0, arg1, arg2) {
wasm.__wasm_bindgen_func_elem_92_2(arg0, arg1, addHeapObject(arg2));
}
function __wasm_bindgen_func_elem_809(arg0, arg1, arg2) {
try {
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
wasm.__wasm_bindgen_func_elem_809(retptr, arg0, arg1, addHeapObject(arg2));
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
if (r1) {
throw takeObject(r0);
}
} finally {
wasm.__wbindgen_add_to_stack_pointer(16);
}
}
function __wasm_bindgen_func_elem_812(arg0, arg1, arg2, arg3) {
wasm.__wasm_bindgen_func_elem_812(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
}
const PulsarCodecFinalization = (typeof FinalizationRegistry === 'undefined')
? { register: () => {}, unregister: () => {} }
: new FinalizationRegistry(ptr => wasm.__wbg_pulsarcodec_free(ptr, 1));
const TrinityPipeFinalization = (typeof FinalizationRegistry === 'undefined')
? { register: () => {}, unregister: () => {} }
: new FinalizationRegistry(ptr => wasm.__wbg_trinitypipe_free(ptr, 1));
const XCUWasmMatrixFinalization = (typeof FinalizationRegistry === 'undefined')
? { register: () => {}, unregister: () => {} }
: new FinalizationRegistry(ptr => wasm.__wbg_xcuwasmmatrix_free(ptr, 1));
function addHeapObject(obj) {
if (heap_next === heap.length) heap.push(heap.length + 1);
const idx = heap_next;
heap_next = heap[idx];
heap[idx] = obj;
return idx;
}
const CLOSURE_DTORS = (typeof FinalizationRegistry === 'undefined')
? { register: () => {}, unregister: () => {} }
: new FinalizationRegistry(state => wasm.__wbindgen_export4(state.a, state.b));
function dropObject(idx) {
if (idx < 1028) return;
heap[idx] = heap_next;
heap_next = idx;
}
function getArrayU8FromWasm0(ptr, len) {
ptr = ptr >>> 0;
return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
}
let cachedDataViewMemory0 = null;
function getDataViewMemory0() {
if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
}
return cachedDataViewMemory0;
}
function getStringFromWasm0(ptr, len) {
return decodeText(ptr >>> 0, len);
}
let cachedUint8ArrayMemory0 = null;
function getUint8ArrayMemory0() {
if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
}
return cachedUint8ArrayMemory0;
}
function getObject(idx) { return heap[idx]; }
function handleError(f, args) {
try {
return f.apply(this, args);
} catch (e) {
wasm.__wbindgen_export3(addHeapObject(e));
}
}
let heap = new Array(1024).fill(undefined);
heap.push(undefined, null, true, false);
let heap_next = heap.length;
function isLikeNone(x) {
return x === undefined || x === null;
}
function makeMutClosure(arg0, arg1, f) {
const state = { a: arg0, b: arg1, cnt: 1 };
const real = (...args) => {
// First up with a closure we increment the internal reference
// count. This ensures that the Rust closure environment won't
// be deallocated while we're invoking it.
state.cnt++;
const a = state.a;
state.a = 0;
try {
return f(a, state.b, ...args);
} finally {
state.a = a;
real._wbg_cb_unref();
}
};
real._wbg_cb_unref = () => {
if (--state.cnt === 0) {
wasm.__wbindgen_export4(state.a, state.b);
state.a = 0;
CLOSURE_DTORS.unregister(state);
}
};
CLOSURE_DTORS.register(real, state, state);
return real;
}
function passArray8ToWasm0(arg, malloc) {
const ptr = malloc(arg.length * 1, 1) >>> 0;
getUint8ArrayMemory0().set(arg, ptr / 1);
WASM_VECTOR_LEN = arg.length;
return ptr;
}
function passStringToWasm0(arg, malloc, realloc) {
if (realloc === undefined) {
const buf = cachedTextEncoder.encode(arg);
const ptr = malloc(buf.length, 1) >>> 0;
getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
WASM_VECTOR_LEN = buf.length;
return ptr;
}
let len = arg.length;
let ptr = malloc(len, 1) >>> 0;
const mem = getUint8ArrayMemory0();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
if (offset !== len) {
if (offset !== 0) {
arg = arg.slice(offset);
}
ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
const ret = cachedTextEncoder.encodeInto(arg, view);
offset += ret.written;
ptr = realloc(ptr, len, offset, 1) >>> 0;
}
WASM_VECTOR_LEN = offset;
return ptr;
}
function takeObject(idx) {
const ret = getObject(idx);
dropObject(idx);
return ret;
}
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
cachedTextDecoder.decode();
const MAX_SAFARI_DECODE_BYTES = 2146435072;
let numBytesDecoded = 0;
function decodeText(ptr, len) {
numBytesDecoded += len;
if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
cachedTextDecoder.decode();
numBytesDecoded = len;
}
return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
}
const cachedTextEncoder = new TextEncoder();
if (!('encodeInto' in cachedTextEncoder)) {
cachedTextEncoder.encodeInto = function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
};
}
let WASM_VECTOR_LEN = 0;
let wasmModule, wasmInstance, wasm;
function __wbg_finalize_init(instance, module) {
wasmInstance = instance;
wasm = instance.exports;
wasmModule = module;
cachedDataViewMemory0 = null;
cachedUint8ArrayMemory0 = null;
return wasm;
}
async function __wbg_load(module, imports) {
if (typeof Response === 'function' && module instanceof Response) {
if (typeof WebAssembly.instantiateStreaming === 'function') {
try {
return await WebAssembly.instantiateStreaming(module, imports);
} catch (e) {
const validResponse = module.ok && expectedResponseType(module.type);
if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
} else { throw e; }
}
}
const bytes = await module.arrayBuffer();
return await WebAssembly.instantiate(bytes, imports);
} else {
const instance = await WebAssembly.instantiate(module, imports);
if (instance instanceof WebAssembly.Instance) {
return { instance, module };
} else {
return instance;
}
}
function expectedResponseType(type) {
switch (type) {
case 'basic': case 'cors': case 'default': return true;
}
return false;
}
}
function initSync(module) {
if (wasm !== undefined) return wasm;
if (module !== undefined) {
if (Object.getPrototypeOf(module) === Object.prototype) {
({module} = module)
} else {
console.warn('using deprecated parameters for `initSync()`; pass a single object instead')
}
}
const imports = __wbg_get_imports();
if (!(module instanceof WebAssembly.Module)) {
module = new WebAssembly.Module(module);
}
const instance = new WebAssembly.Instance(module, imports);
return __wbg_finalize_init(instance, module);
}
async function __wbg_init(module_or_path) {
if (wasm !== undefined) return wasm;
if (module_or_path !== undefined) {
if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
({module_or_path} = module_or_path)
} else {
console.warn('using deprecated parameters for the initialization function; pass a single object instead')
}
}
if (module_or_path === undefined) {
module_or_path = new URL('xcu_wasm_sdk_bg.wasm', import.meta.url);
}
const imports = __wbg_get_imports();
if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {
module_or_path = fetch(module_or_path);
}
const { instance, module } = await __wbg_load(await module_or_path, imports);
return __wbg_finalize_init(instance, module);
}
export { initSync, __wbg_init as default };